<header>
<div class="decoration-i">✦</div>
<div class="decoration-ii">✦</div>
<div class="decoration-iii">✦</div>
<div class="decoration-v">✦</div>
<div id="header-top">
<!-- SOCIAL MEDIA ICONS (POPULATED IN THE social media PASSAGE) -->
<nav class="social-media" data-passage="social media">
</nav>
<div class="middle">
<!-- STORY TITLE ETC. WHEN MENU IS CLOSED -->
<div class="title" data-passage="story title">
</div>
<!-- OPEN MENU ICON -->
<span id="menu-toggle">
<i class="fas fa-chevron-down"></i>
</span>
</div>
<!-- SETTINGS, RESTART, SAVE & FULLSCREEN BUTTONS -->
<nav class="tools">
<span id="header-settings-button"><i class="fas fa-cog"></i></span>
<span id="header-restart-button"><i class="fas fa-undo"></i></span>
<span id="header-saves-button"><i class="fas fa-save"></i></span>
<span id="header-fullscreen-button"><i class="fas fa-expand-arrows-alt"></i></span>
</nav>
</div>
<div id="header-body">
<div class="content">
<!-- SETTINGS, RESTART, SAVE & FULLSCREEN BUTTONS -->
<nav class="tools">
<span id="menu-settings-button"><i class="fas fa-cog"></i></span>
<span id="menu-restart-button"><i class="fas fa-undo"></i></span>
<span id="menu-saves-button"><i class="fas fa-save"></i></span>
<span id="menu-fullscreen-button"><i class="fas fa-expand-arrows-alt"></i></span>
</nav>
<!-- STORY LOGO (POPULATED IN THE story logo PASSAGE) -->
<div class="logo-image" data-passage="story logo">
</div>
<!-- STORY LINKS (POPULATED IN THE story links PASSAGE) -->
<ul id="story-menu" data-passage="story links">
</ul>
<!-- SOCIAL MEDIA ICONS (POPULATED IN THE social media PASSAGE) -->
<div class="social-media" data-passage="social media">
</div>
</div>
</div> <!-- header body end tag -->
</header>
<div id="main">
<div class="decoration-separator">
<span>✦</span>
<span>✦</span>
<span>✦</span>
<span>✦</span>
</div>
<div id="passages">
</div>
<div class="decoration-separator">
<span>✦</span>
<span>✦</span>
<span>✦</span>
<span>✦</span>
</div>
</div> <!-- #main -->
<footer>
<!-- BACKWARDS AND FORWARDS BUTTONS, YOU CAN REMOVE THIS IF YOU DON'T WANT THEM IN YOUR STORY -->
<span id="backwards-button"><i class="fas fa-chevron-left"></i></span>
<span>✦</span>
<span id="forwards-button"><i class="fas fa-chevron-right"></i></span>
</footer>// FOR SETTING STATS THAT NEED TO BE IN PLAY AT THE START OF THE STORY
<<set $name = "Ethan">>
<<set $lastname = "Yoon">>
<<set $money = 50>>
<<set $femininity = 0>>
<<set $masculinity = 100>>
<<set $maleattraction = 0>>
<<set $femaleattraction = 100>>
<<set $shy = 50>>
<<set $confident = 50>>
<<set $sarcastic = 50>>
<<set $genuine = 50>>
<<set $study = 75>>
<<set $athleticism = 50>>
<<set $social = 50>>
<<set $popularity = 30>>
<<set $magic = 0>>
<<set $cheerleading = 0>>
<<set $lukeRelo = 75>>
<<set $samanthaRelo = 75>>
<<set $serenaRelo = 0>>
<<set $lilyRelo = 30>>
<<set $vincentRelo = 0>>
<<set $jessicaRelo = 0>>
<<set $jordanRelo = 0>>
<<set $femineChanges = 0>>
<<set $eyesProg = 0>>
<<set $noseProg = false>>
<<set $lipsProg = 0>>
<<set $foreheadProg = false>>
<<set $jawlineProg = 0>>
<<set $facialhairProg = 0>>
<<set $bodyhairProg = 0>>
<<set $hairProg = 0>>
<<set $skinProg = 0>>
<<set $heightProg = 0>>
<<set $breastsProg = 0>>
<<set $waistProg = 0>>
<<set $handsProg = 0>>
<<set $armsProg = 0>>
<<set $genitalsProg = 0>>
<<set $hipsProg = 0>>
<<set $legsProg = 0>>
<<set $buttProg = 0>>
<<set $feetProg = 0>>
<<set $voiceProg = 0>>
<div class="box header">
<h1>$name $lastname</h1>
<span class="star">✦</span>
<ul class="facts">
<li>Male</li>
<li>18</li>
<li>Female ♥</li>
<li>$money USD</li>
</ul>
</div>
<div class="box">
<h3>Appearance</h3>
<i>
You look like a normal guy and think of yourself as one as well.
<<if $eyesProg is 0>>
You have small eyes that are pretty sharp.
<</if>>
<<if $eyesProg is 1>>
You have medium sized eyes that are rounded.
<</if>>
<<if $hairProg is 0>>
Your hair is medium length for a guy. You don't take the best care of it, so it's a little rough.
<</if>>
<<if $hairProg is 1>>
Your hair is medium length for a guy. It's silky smooth and well taken care of.
<</if>>
</i>
</div>
<!-- BOX WITH GROUP OF STATS -->
<div class="box">
<!-- STAT GROUP TITLE -->
<h3>Personality</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Femininity $femininity%</span>
<span>✦</span>
<span>Masculinity $masculinity%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "femvmasc-stat" style = "width: 100%"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Male ♥ $maleattraction%</span>
<span>✦</span>
<span>Female ♥ $femaleattraction%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "malevfemale-stat" style = "width: 100%"></div>
</div>
</div>
</div>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Sarcastic $sarcastic%</span>
<span>✦</span>
<span>Genuine $genuine%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "sarcasticvgenuine-stat" style = "width: 100%"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Shy $shy%</span>
<span>✦</span>
<span>Confident $confident%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "shyvconfident-stat" style = "width: 100%"></div>
</div>
</div>
</div>
</div>
<div class="box">
<h3>Skills</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Studies</span>
<span>✦</span>
<span>$study%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "study-stat"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Athleticism</span>
<span>✦</span>
<span>$athleticism%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "athleticism-stat"></div>
</div>
</div>
</div>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Social</span>
<span>✦</span>
<span>$social%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "social-stat"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Popularity</span>
<span>✦</span>
<span>$popularity%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "popularity-stat"></div>
</div>
</div>
</div>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Magic</span>
<span>✦</span>
<span>$magic%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "magic-stat"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Cheerleading</span>
<span>✦</span>
<span>$cheerleading%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "cheerleading-stat"></div>
</div>
</div>
</div>
</div>
<!-- IMPORTANT! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;">
<<link "« Return to game" $return>><</link>>
</span><!-- POPULATES STORY LINKS IN THE HEADER MENU -->
<li> <<link "stats" "stat page 1">><</link>> </li>
<li> <<link "relationships" "stat page 2">><</link>> </li>
<li> <<link "class schedule" "stat page 3">><</link>> </li><div class="box">
<h3>Relationships</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Luke</span>
<span>✦</span>
<span>$lukeRelo%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "luke-stat"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Samantha</span>
<span>✦</span>
<span>$samanthaRelo%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" id = "samantha-stat"></div>
</div>
</div>
</div>
</div>
<!-- IMPORTAN! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;"><<link "« Return to game" $return>><</link>></span><div class="main">
<nav>
<<link "Load Game">><<run UI.saves();>><</link>>
</nav>
<div class="story-banner">
<div class="content">
<!-- STORY TITLE -->
<h1 class="story-title">A Mirror's Curse</h1>
<!-- ICON -->
<i class="fab fa-pagelines"></i>
<!-- STORY SUBTITLE -->
<h2 class="story-subtitle">A Transgender Transformation Story</h2>
<span>✦</span>
<!-- STORY AUTHOR -->
<h3 class="story-author">By <a href="#"></a>amaty</h3>
</div>
</div>
<nav>
<<link "New Game" "Intro 1">><</link>>
<<link "Settings">><<run UI.settings();>><</link>>
</nav>
</div>
<div class="credit">✦ Version 0.01 ✦</div>!Heading 1
!!Heading 2
!!!Heading 3
Normal text. Normal text. Normal text. Normal text. Normal text. //emphasised text//. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. ''strong text''. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. __underlined text__ Normal text. Normal text. Normal text. Normal text. Normal text.
----
!!!Unordered List:
* List item 1
* List item 2
!!!Links
[[More Styles]]
[[More Styles]]
<<button "Button" "More Styles">><</button>><!-- POPULATE THE SOCIAL MEDIA LINKS -->
<a href="https://patreon.com/amaty" target="_blank"><i class="fab fa-patreon"></i></a>
<a href="https://patreon.com/amaty" target="_blank"><i class="fab fa-patreon"></i></a>
<a href="https://patreon.com/amaty" target="_blank"><i class="fab fa-patreon"></i></a>
<a href="https://patreon.com/amaty" target="_blank"><i class="fas fa-hand-holding-heart"></i></a><!-- TITLE ON THE TOP OF THE PAGE IS POPULATED HERE -->
<!-- STORY TITLE -->
<h1>A Mirror's Curse</h1>
<!-- ICON -->
<i class="fab fa-pagelines"></i>
<!-- STORY SUBTITLE -->
<h2>A Transgender Transformation Story</h2><!-- STORY BANNER/LOGO POPULATED HERE -->
<div class="story-banner">
<div class="content">
<!-- STORY TITLE -->
<h1 class="story-title">A Mirror's Curse</h1>
<!-- ICON -->
<i class="fas fa-broom"></i>
<!-- STORY SUBTITLE -->
<h2 class="story-subtitle">A Transgender Transformation Story</h2>
<span>✦</span>
<!-- STORY AUTHOR -->
<h3 class="story-author">By <a href="#"></a>amaty</h3>
</div>
</div>!!! Checkbox:
<<checkbox "$checkboxVar1" false true autocheck>> Checkbox option 1
<<checkbox "$checkboxVar2" false true autocheck>> Checkbox option 2
<<checkbox "$checkboxVar3" false true autocheck>> Checkbox option 3
!!! Cycle:
<<cycle "$cycleVar" autoselect>>
<<option "Option 1">>
<<option "Option 2">>
<<option "Option 3">>
<<option "Option 4">>
<<option "Option 5">>
<</cycle>>
!!! Listbox:
<<listbox "$listboxVar" autoselect>>
<<option "Option 1">>
<<option "Option 2">>
<<option "Option 3">>
<<option "Option 4">>
<<option "Option 5">>
<</listbox>>
!!! Radiobutton:
<<radiobutton "$radiobuttonVar" "option 1" autocheck>> Option 1
<<radiobutton "$radiobuttonVar" "option 2" autocheck>> Option 2
<<radiobutton "$radiobuttonVar" "option 3" autocheck>> Option 3
!!! Textarea:
<<textarea "$textareaVar" "Type text here..">>
!!! Textbox:
<<textbox "$textboxVar" "Type answer here">>
<<notify>>Autosave complete!<</notify>>
This passage autosaves, and the next time the game opens the player will be able to resume from here. <table style="margin: 0px auto;">
<tr>
<th>Period</th>
<th>Class</th>
<th>Teacher</th>
<th>Classroom</th>
</tr>
<tr>
<td>1</td>
<td>English Literature</td>
<td>Mr. Alistair Reeds</td>
<td>203</td>
</tr>
<tr>
<td>2</td>
<td>Physics</td>
<td>Dr. Tobias Clark</td>
<td>306</td>
</tr>
<tr>
<td>3</td>
<td>Gym</td>
<td>Coach Sarah Blake</td>
<td>Gymnasium (101A)</td>
</tr>
<tr>
<td>4</td>
<td>Drama</td>
<td>Mr. Oliver Bennet</td>
<td>107</td>
</tr>
<tr>
<td>5</td>
<td>Calculus</td>
<td>Ms. Naomi Tanaka</td>
<td>204</td>
</tr>
<tr>
<td>6</td>
<td>East Asian History</td>
<td>Mr. Nathaniel Cross</td>
<td>202</td>
</tr>
<tr>
<td>7</td>
<td>Spanish</td>
<td>Mr. Alistair Reeds</td>
<td>203</td>
</tr>
<tr>
<td>8</td>
<td>Art</td>
<td>Señora Gabriela Morales</td>
<td>208</td>
</tr>
<tr>
<td>0</td>
<td>Homeroom</td>
<td>Ms. Elizabeth Carter</td>
<td>101</td>
</tr>
</table><img src="home-exterior.png">
You walk outside of your home, one hand grasping onto your backpack's strap. You start walking to school, breathing in the crisp air. The season had changed from Summer to Autumn, evidenced by the browning trees. You walk in silence, just enjoying the sensations of nature.
Summer break had ended yesterday, and now it was time for another year of high school. But this year would be a little different. It was your senior year, the final year of high school before you moved on to university. It was exciting, but you couldn't deny it was a little scary as well. Suddenly, the silence is broken by a loud voice.
@@.luke;"Hey, <<textbox "$name" "Ethan">>!"@@ your friend Luke calls out to you, jogging up to you and slinging an arm around your shoulder. @@.luke;"Ready for the first day of school?"@@
<<button "Of course" "Intro 2">>\<<set $temp to true>>\<</button>>
<<button "Not really" "Intro 2">>\<<set $temp to false>>\<</button>><img src="school-exterior.png">
<<if $temp is true>> \
@@.player;"Yeah, of course,"@@ you say. @@.player;"I mean, it's not going to be easy, but I'm prepared."@@
<<set $study += 1>>
@@.luke;"Of course you are,"@@ Luke says, chuckling. @@.luke;"Me though, I'm only looking forward toward the start of the football season."@@
<<else>> \
@@.player;"Do you seriously think I would be ready?"@@ you ask, smirking. @@.player;"I would do anything for even an extra day of vacation."@@
@@.luke;"Glad to see we're on the same page,"@@ Luke says, chuckling. @@.luke;"I'm only looking forward to the start of the football season."@@
<</if>>
@@.player;"I mean, that is all that you care about,"@@ you say, laughing along.
@@.luke;"Hey, that's not everything I care about,"@@ he says, pretending to be hurt by your words. He paused for comedic effect before speaking again. @@.luke;"I also care about video games and girls."@@
@@.player;"Yeah, yeah, I know you do,"@@ you laugh along. Those two things were Luke's biggest priorities after all. Football, video games, and girls. Everything else was not really important to him.
You both chatter until you make your way to Oliver M. Berry High School. This was your final year at this school until you moved on to university. You hoped it wouldn't be too bad. Junior year was a struggle, to say the least. You shivered thinking of how difficult physics had been.
@@.samantha;"You okay, $name?"@@ you hear another close friend of yours, Samantha, say in concern. @@.samantha;"You just shivered like you saw a ghost or something."@@
<<button "Give a sarcastic answer" "Intro 3">>\<<set $temp to true>>\<</button>>
<<button "Give a genuine answer" "Intro 3">>\<<set $temp to false>>\<</button>><img src="school-exterior.png">
<<if $temp is true>> \
<<set $sarcastic += 5>>\
<<set $genuine -= 5>>\
@@.player;"I just saw a horrifying monster,"@@ you say, struggling to hold in your laugh. @@.player;"She was of average height, had fair skin, wavy black hair, a green t-shirt on, and had a bracelet around her wrist."@@
Samantha's eyebrows furrow. She takes a second to think. Samantha looks down at her green t-shirt and bracelet and a dawn of realization covers her face.
@@.samantha;"Oh fuck off, you're talking about me,"@@ Samantha replied, elbowing you. @@.samantha;"For your information, I am not horrifying."@@
<<else>> \
<<set $sarcastic -= 5>>\
<<set $genuine += 5>>\
@@.player;"I'm good, I just remembered physics last year,"@@ you say. @@.player;"It was so bad it made me shiver."@@
@@.samantha;"Oh yeah, that would also scare the shit out of me,"@@ Samantha replies.
<</if>>\
@@.luke;"I was meaning to ask you two by the way,"@@ Luke interrupts. @@.luke;"We should go to the Autumn Festival after school today. You know, kick off the school year right."@@
You stop to think and look at Samantha.
@@.samantha;"Sounds like a good idea, doesn't it $name?"@@ she says, a sly smile on her face.
<<button "Hell yeah!" "Intro 4">>\\<</button>><img src="school-cafeteria.png">
Since today is the first day of school, you don't actually have any classes yet. You mostly spend the time talking about your senior year and the expectations for it and university. It's all pretty boring, and after the equivalent of two periods of time pass, you make your way to the cafeteria with your two close friends.
@@.player;"So, what's with the carnival or festival or whatever?"@@ you ask after swallowing some food.
@@.luke;"Here, look,"@@ Luke pulls out his phone and holds it up to your face. It shows a website. You take the phone from his hand and observe it along with Samantha.
@@.samantha;"So it has a few games, a photo booth, and... a seer?"@@ Samantha frowns as she looks over your shoulder. There is a picture of an old lady looking straight forward, a crystal ball in front of her. @@.samantha;"What, is she going to tell us our fortune or something?"@@
@@.player;"Who knows, maybe,"@@ you say, shrugging. @@.player;"She'll tell us all about our futures."@@
@@.luke;"Obviously I'll be a rich football star,"@@ Luke says, chuckling as he holds his hand out. He gestures to hand his phone back. @@.luke;"Can't have you two looking at my unlocked phone for too long."@@
@@.samantha;"Hmm?"@@ Samantha has an evil grin on her face. She quickly snatches the phone back. @@.samantha;"You want to take a peek, $name?"@@
<<button "Take a look" "Intro 5">>\<<set $temp to true>>\<</button>>
<<button "Respect his privacy" "Intro 5">>\<<set $temp to false>>\<</button>><img src="love-tunnel.png">
<<set $temp to true>>\
@@.samantha;"This is where you wanted to go, $name?"@@ Samantha says, sniggering. @@.samantha;"Never took you as a romantic."@@
@@.player;Shut up, let's just get on,"@@ you roll your eyes. You wanted to experience everything at the festival, including this tunnel. You paid for a ticket, and you were sure as hell going to get all the value from it.
@@.luke;"Uhh, the only issue is that there's only space for two people on the ride."@@ Samantha says awkwardly. @@.samantha;"Who's going to ride?"@@
Luke and Samantha both stare at you and then at each other. They communicate through their eyes before turning to you.
@@.samantha;"Well, you're the one who suggested we come to the love tunnel, so you're definitely going on the ride, $name,"@@ Samantha smirks. @@.samantha;"Now, who are you going with?"@@
@@.luke;"I don't mind riding with $name, it's just for fun anyway,"@@ Luke laughs. @@.luke;"Not like we're actually going to fall in love or anything."@@
@@.samantha;"I don't mind either, you can choose who you want to ride with, bro."@@
You ponder for a few seconds before making a choice.
<<button "Go with Luke" "Tunnel of Love - Luke">><</button>>
<<button "Go with Samantha" "Tunnel of Love - Samantha">><</button>><img src="autumn-festival.png">
The second half of the school day passes by quickly, and you're excited to go to the Autumn Festival with your friends. You meet up outside the school.
@@.luke;"Okay, just follow me"@@ Luke says, looking at his phone. <<if $temp is true>> \He seems to keep it a little more guarded than before, keeping the phone close to his chest.<</if>>
@@.samantha;"Man, what are the chances that none of us have cars?@@ Samantha says, looking longingly at some of the other students getting their cars. @@.samantha;"Would be nice if we didn't have to walk everywhere."@@
You and your friends start walking to the festival. After a few minutes, you make it to the Autumn Festival. There's a decent amount of people attending, and you pay twenty dollars at the entrance to get in. Luckily, the rides are free once you're in.
<<set $money -= 20>>
@@.samantha;"Man, this looks really nice!"@@ Samantha says, looking around the festival. @@.samantha;"Where do you guys want to go?"@@
@@.player;"I don't know, what are the options that we have?"@@ you ask. @@.player;"Luke, you're the one who planned this all out. What is there to do?"@@
@@.luke;"Uhh, there's a tunnel of love, for couples and stuff,"@@ Luke furrows his eyebrows, trying to remember the attractions. @@.luke;"There's a Ferris wheel too."@@
@@.samantha;"Yeah, wow, I didn't notice,"@@ Samantha teased. She points at the massive Ferris wheel looming over the entire festival. @@.samantha;"The big ass Ferris wheel, how could I have seen that."@@
@@.luke;"Geez, okay,"@@ Luke says. @@.luke;There's also a photo booth, if you all want to get some pictures. Along with some random festival games."@@
@@.samantha;"Sounds good, where should we go?"@@ Samantha exclaims.
<<set $temp to false>>\
<<set $temp1 to false>>\
<<set $temp2 to false>>\
<<button "Go to the Tunnel of Love" "Tunnel of Love">><</button>>
<<button "Go to the Ferris wheel" "Ferris Wheel">><</button>>
<<button "Go to the photo booth" "Photo Booth">><</button>><img src="autumn-festival.png">
@@.samantha;"Where should we go next?"@@ Samantha asks.
<<if $temp is false>>\
<<button "Go to the Tunnel of Love" "Tunnel of Love">><</button>>
<</if>>\
<<if $temp1 is false>>\
<<button "Go to the Ferris wheel" "Ferris Wheel">><</button>>
<</if>>\
<<if $temp2 is false>>\
<<button "Go to the photo booth" "Photo Booth">><</button>>
<</if>>\
<<if $temp is true and $temp1 is true and $temp2 is true>>\
<<button "Continue hanging out with your friends" "Intro 7">><</button>>
<</if>>\<img src="school-cafeteria.png">
<<if $temp is true>> \
<<set $shy -= 3>>\
<<set $confident += 3>>\
\
@@.player;"Go, look fast,"@@ you say, fending off Luke. @@.player;"Let's see what juicy stuff he has on there."@@
@@.luke;"Hey, give me my phone back!"@@ Luke says, grasping at air.
Samantha starts tapping and swiping at Luke's screen. She takes a few seconds and then gasps.
@@.samantha;"Luke, this is scandalous,"@@ Samantha said, giggling. @@.samantha;"A 200-gigabyte porn folder on your Google Drive? Filled to the brink with Japanese adult videos? Oh my."@@
@@.luke;"They take a long time to load so I downloaded them,"@@ Luke says, blushing bright red.
@@.samantha;"Well, the content is pretty vanilla,"@@ Samantha sighs. @@.samantha;"So nothing too exciting, sadly. Whatever, here's your phone back."@@
<<else>> \
<<set $shy += 3>>\
<<set $confident -= 3>>\
\
@@.player;"I'm really tempted to, but we should respect Luke's privacy."@@ you say, taking the phone from Samantha.
@@.samantha;"Aww, fine,"@@ Samantha pouts. @@.samantha;"I guess it is the right thing to do."@@
@@.luke;"Yeah, so give me my phone back,"@@ Luke rolls his eyes.
<</if>>
Samantha hands the phone to Luke, shaking her head in disappointment. I suppose she expected something spicier.
@@.luke;"Anyway, are we going to go to the Autumn Festival or not?"@@
You take a look at Samantha. She shrugs, and you shrug back.
@@.player;"Yeah sure, why not."@@
<<button "Let's go!" "Intro 6">><</button>><img src="love-tunnel.png">
<<set $maleattraction to Math.clamp($maleattraction + 5, 0, 100)>>\
<<set $femaleattraction to Math.clamp($femaleattraction - 5, 0, 100)>>\
<<set $lukeRelo += 1>>\
@@.player;"Luke, come on, let's get on this thing,"@@ you say, motioning to the ride.
@@.luke;"Let's go then, $name,"@@ Luke says.
You get on the ride with Luke. He holds one of the boats steady while you climb in, and then hops in after you. Your elbow brushes against his chest, making you blush a little.
@@.samantha;"Ooh, you two look like gay lovers!"@@ Samantha smirks, enjoying teasing the two of you. She quickly pulls up her phone and takes a photo. @@.samantha;"I should post this on Insta."@@
@@.player;"Fuck off,"@@ you say, although you can't help but smile a little too at Samantha's antics.
@@.luke;"Come on $name, the ride's about to start,"@@ Luke points to the operator, who's getting ready to make us move.
@@.samantha;"Bye lovebirds!"@@ Samantha says, waving you and Luke off as the ride begins.
The boat moves through the dark tunnel, and there are a bunch of opportunities for a romantic moment. Some romantic music plays while little cupids fly around. If you had a girlfriend, this would be a pretty good place to confess. You look over at Luke. He was pretty muscular, as he was on the football team. He could've left you and Samantha and hung out with the other football players, but the three of you had been friends ever since you were all unpopular little nerds. If you were a girl, you wouldn't be opposed to dating him.
@@.player;"H-Heh, little awkward,"@@ you stutter out. @@.player;"Maybe we should've skipped this one."@@
@@.luke;"Aren't you the one who wanted to come here?"@@
@@.player;"I mean, yeah, but I didn't think it would be this romantic,"@@ you observe. More pink lights flash, proving your point. @@.player;"This is definitely for couples."@@
@@.luke;"Meh, I don't mind,"@@ Luke shrugs. @@.luke;"You are one of my closest friends, $name. Can't avoid some awkwardness."@@
You nod, appreciating Luke's kind words. You ride in silence until you loop back to the beginning of the love tunnel, where Samantha waits.
@@.samantha;"So, who's the top and who's the bottom?"@@ Samantha jokes.
<<button "Choose where to go next" "Festival Choice">><</button>><img src="love-tunnel.png">
<<set $femaleattraction to Math.clamp($femaleattraction + 5, 0, 100)>>\
<<set $maleattraction to Math.clamp($maleattraction - 5, 0, 100)>>\
<<set $samanthaRelo += 1>>\
@@.player;"Samantha, come on, let's get on this thing,"@@ you say, motioning to the ride.
Although you didn't see Samantha as anything more than a friend, you would rather ride the love tunnel with a girl than a guy. You hold the boat steady for Samantha as she climbs in first. You hop in after her, careful not to get any water on you.
@@.luke;"Have fun you two,"@@ Luke says, waving to you as the boat begins moving.
The boat moves through the dark tunnel, and there are a bunch of opportunities for a romantic moment. Some romantic music plays while little cupids fly around. If you had a girlfriend, this would be a pretty good place to confess. You look over at Samantha. She didn't look bad at all, she was pretty cute, actually. But you two had been friends for so long it would be awkward for anything to actually happen.
@@.player;"H-Heh, little awkward,"@@ you stutter out. @@.player;"Maybe we should've skipped this one."@@
@@.samantha;"Hey, you're the one who chose to come here and the one who chose to ride with me,"@@ she laughs. @@.samantha;"But yeah, it is awkward."@@
@@.player;"What, am I that ugly?"@@ you joke.
@@.samantha;"Nah, I call you ugly but that's just a joke,"@@ Samantha smiles as the boat continues to slowly go forward. @@.samantha;"You know I care a lot about you and Luke, you two are my best friends."@@
You can't help but smile as well. Samantha was usually sarcastic and a little mean, but you knew she meant well. The two of you ride in silence until the ride comes to an end.
@@.luke;"Hope you two enjoyed the ride,"@@ Luke says. @@.luke;"Come on, let's get going."@@
<<button "Choose where to go next" "Festival Choice">><</button>><img src="ferris-wheel.png">
<<set $temp1 to true>>\
@@.samantha;"I guess it's not a festival without a Ferris wheel, right?"@@ Samantha smirks.
The three of you have been waiting in line for a while since the Ferris wheel was the most popular ride at the festival. You'd finally made it to the front of the line though. You file onto the capsule with your friends.
@@.player;"Let's go!"@@ you exclaim excitedly, pumping your fist in the air.
@@.samantha;"Someone's excited,"@@ Samantha says. @@.samantha;"But yeah, I think it'll be fun. Well, as fun as a Ferris wheel can be."@@
The ferris wheel slowly begins to move. Your capsule slowly starts moving higher and higher, until you're at the very peak. The three of you look out the window, observing the beautiful festival grounds and scenery.
@@.luke;"It's a shame that this is all going to end soon,"@@ Luke sighs and shakes his head.
@@.samantha;"What?"@@ Samantha asks incredulously. @@.samantha;"You're acting like we're going to die or something."@@
@@.luke;"Well, after this year we all go off to university,"@@ Luke murmurs. @@.luke;"Even if we try, we'll drift apart."@@
The three of you go quiet, just listening to the sound of the crowd talking below you all. You do feel a little sad, now that you think about it. You had been friends with Luke and Samantha for years now, and you knew Luke was right. It was hard not to inevitably drift apart. The Ferris wheel dips, and you start going back down.
@@.player;"Hey, hey come on,"@@ you muster up a smile. @@.player;"I'm sure we'll remain close."@@
@@.samantha;"I hope so,"@@ Samantha bites her lip.
After a minute, you leave the capsule. You try and forget the somber moment the three of you shared up at the top of the Ferris wheel. Today was meant to be a happy day.
<<button "Choose where to go next" "Festival Choice">><</button>><img src="photo-booth.png">
<<set $temp2 to true>>\
@@.samantha;"Ooh, I love these!"@@ Samantha runs up to the photo booth and taps on the screen. You see a cute cartoon bear dancing on the screen as Samantha taps away. @@.samantha;"Hmm, let's do four pictures. Oh, it's starting already!"@@
@@.luke;"Already?"@@ Luke blurts out, still processing that we were about to take photos. @@.luke;"What do I do with my face?"@@
@@.samantha;"Well, we're going to start off with just us smiling, a basic photo to compare the rest to,"@@ Samantha says, standing to the right. She smiles and tilts her head a little. @@.samantha;"Come on you two! The machine is going to take the photo in a few seconds."@@
Luke rushes up to the left and smiles as well. You just walk toward the middle and awkwardly try to force a smile onto your face. It doesn't look natural, but whatever. You were never good at smiling on command. The camera snapped, and one photo was taken.
@@.luke;"Okay, what next?"@@ Luke asked, the smile disappearing off his face instantly.
@@.samantha;"Hmm, how about we all wink?"@@ Samantha asks. @@.samantha;"Something a little more fun than just a smile but nothing crazy."@@
@@.player;"Umm, I'm not that good at winking,"@@ you say. You try and wink and just end up blinking.
@@.luke;"Oh come on, just close one eye,"@@ Luke says, laughing. @@.luke;"There's only five seconds."@@
You manage to wink at the very last second at the camera snaps. You nod. All things considered, the photo came out pretty good.
@@.player;"What are we going to do next?"@@ you ask, looking at Samantha for guidance.
@@.samantha;"I don't know,"@@ Samantha shrugs. @@.samantha;"Luke can choose.@@
Luke takes a second to think, rubbing his chin.
@@.luke;"Flex your muscles,"@@ Luke says, pulling back the left sleeve of his shirt and flexing as hard as he can.
You and Samantha stare at him out of disappointment.
@@.samantha;"Bruh."@@
@@.luke;"What, come on!"@@ Luke pleads.
@@.player;"Fine, but I get to choose what we're doing next,"@@ you say. You flex your arm, although there isn't much there. Samantha does the same. The camera snaps, and the three of you are down to your last photo.
@@.samantha;"So, what are we going to do, $name?"@@
<<button "Do a manly pose" "Photo Booth 1">>\<<set $festivalPose = 0>>\<</button>>
<<button "Do a girly pose" "Photo Booth 1">>\<<set $festivalPose = 1>>\<</button>>
<<button "Do bunny ears on Luke" "Photo Booth 1">>\<<set $festivalPose = 2>>\<</button>>
<<button "Do bunny ears on Samantha" "Photo Booth 1">>\<<set $festivalPose = 3>>\<</button>><img src="photo-booth.png">
<<if $festivalPose is 0>>\
<<set $masculinity to Math.clamp($masculinity + 5, 0, 100)>>\
<<set $femininity to Math.clamp($femininity - 5, 0, 100)>>\
@@.player;"Let's do a manly pose, like crossing our arms and tilting our heads down a little."@@
@@.samantha;"Didn't we just do a manly pose?"@@ Samantha furrows her eyebrows.
@@.luke;"Hey, flexing is not masculine or feminine,"@@ a goofy smile erupts on Luke's face. @@.luke;"Everyone should flex."@@
@@.samantha;"Whatever you say, Luke,"@@ Samantha rolls her eyes but does the pose. You and Luke follow suit, making the three of you look like a spy team.
<</if>>\
<<if $festivalPose is 1>>\
<<set $masculinity to Math.clamp($masculinity - 5, 0, 100)>>\
<<set $femininity to Math.clamp($femininity + 5, 0, 100)>>\
@@.player;"Let's do a girly pose, like putting our fingers on our cheeks."@@
@@.samantha;"A girly pose?"@@ she smirks, the hints of a laugh on her lips. @@.samantha;"I didn't take you for that, $name."@@
@@.luke;"I'll do it but I think I'll look kind of weird,"@@ Luke holds up his hands and looks at them.
@@.player;"It's just for fun, come on,"@@ you plead. You don't really know why you went for a girly pose, but you felt it could be fun.
@@.samantha;"Well, I'm a girl so, it doesn't matter to me,"@@ Samantha shrugs. @@.samantha;"It'll be funny to see you two do it though."@@
The three of you do the pose and look into the camera.
<</if>>\
<<if $festivalPose is 2>>\
<<set $maleattraction to Math.clamp($maleattraction + 5, 0, 100)>>\
<<set $femaleattraction to Math.clamp($femaleattraction - 5, 0, 100)>>\
<<set $lukeRelo to Math.clamp($lukeRelo + 1, 0, 100)>>\
@@.player;"Let's do bunny ears on each other,"@@ you say, moving your fingers to Luke's head. @@.player;"I'll do Luke."@@
@@.samantha;"I'll do bunny ears on you then, and Luke can do it on me,"@@ Samantha makes a bunny ear with her fingers and puts it behind your head. Luke follows suit, putting his fingers behind Samantha.
<</if>>\
<<if $festivalPose is 3>>\
<<set $femaleattraction to Math.clamp($femaleattraction + 5, 0, 100)>>\
<<set $maleattraction to Math.clamp($maleattraction - 5, 0, 100)>>\
<<set $samanthaRelo to Math.clamp($samanthaRelo + 1, 0, 100)>>\
@@.player;"Let's do bunny ears on each other,"@@ you say, moving your fingers to Samantha's head. @@.player;"I'll do Samantha."@@
@@.samantha;"Had to choose me, huh?"@@ Samantha laughs. @@.samantha;"Sure, then I'll do the bunny ears on Luke, and Luke can do it on you."@@
The three of you move your fingers into position and get ready, a bright smile on your faces.
<</if>>\
A flash of white and a loud snap fills the booth. The screen on the photo booth shows the cute bear from before delivering your photo. Your photos get printed and delivered.
@@.samantha;"Here. One for you, one for you, and one for me,"@@ Samantha passes out the printed photos. She smiles and pulls the two of you into a tight group hug. @@.samantha;"To our senior year!@@
<<button "Choose where to go next" "Festival Choice">><</button>><img src="autumn-festival.png">
You spend a few hours touring the attractions at the Autumn Festival. There are a lot of small games like carving pumpkins and crafts. It was a lot of fun, but after a few hours passed, there wasn't anything left to do.
@@.samantha;"Are we done now?"@@ Samantha asks, looking around the festival. @@.samantha;"There's nothing left. We did the photo booth, the ferris wheel, the pumpkin bowling..."@@
@@.luke;"Let me check the website, just to check we didn't miss anything"@@ Luke pulls out his phone and looks at it, frowning. He looks back up. @@.luke;"We can visit the seer."@@
@@.samantha;"The seer?"@@ Samantha laughs mockingly. @@.samantha;"Ohh, is that what the tent in the distance is for? Is she going to tell us that we are a Scorpio and that the moons and stars say someone close to us will die?"@@
@@.player;"Maybe,"@@ you laugh too. You never believed in the supernatural much. @@.player;"Let's just go. It's not like we lose anything by going. We paid for the entire festival."@@
@@.luke;"Let's go then,"@@ Luke says.
The three of you walk to the large mysterious purple tent. There isn't any line compared to most of the other attractions. You suppose the seer isn't very popular.
@@.samantha;"So, who's going to go in first and get their fortune taken?"@@ Samantha grins, clearly not expecting much from this so-called seer.
@@.luke;"Not me,"@@ Luke says, shaking his head. @@.luke;"One of you can go in first and tell me how it is."@@
@@.samantha;"It's not like I want to go first either!"@@ Samantha exclaims. She crosses her arms over her chest.
The two of them look at you expectantly.
<<button "Volunteer" "Intro 8">>\<<set $temp to false>>\<</button>>
<<button "Flip a coin" "Intro 8">>\<<set $temp to true>>\<</button>><img src="autumn-festival.png">
<<if $temp is false>>\
<<set $shy to Math.clamp($shy - 5, 0, 100)>>\
<<set $confident to Math.clamp($confident + 5, 0, 100)>>\
@@.player;"I'll go,"@@ you raise your arm, signifying that you'll volunteer.
@@.samantha;"Ooh, someone's excited to see the seer first,"@@ Samantha giggles. @@.samantha;"What is your fortune, oh dear $name."@@
@@.luke;"Good luck in there,"@@ Luke says, slapping your back affectionately. @@.luke;"Let us know your future."@@
<</if>>\
<<if $temp is true>>\
<<set $shy to Math.clamp($shy + 5, 0, 100)>>\
<<set $confident to Math.clamp($confident - 5, 0, 100)>>\
@@.player;"Let's flip a coin for it,"@@ you dig a quarter out of your pocket.
@@.luke;"How are we supposed to flip a coin with three people?"@@ luke frowns,
@@.samantha;"If it lands on the side that means I have to go in first,"@@ Samantha smirks, knowing the chances of a coin landing on its side were next to none.
@@.player;"Is that fair?"@@ you ask.
@@.luke;"Whatever, let's just do it,"@@ Luke says, he takes the coin from you and gets ready to flip it. @@.luke;"Heads or tails?"@@
@@.player;"Heads,"@@ you respond.
Luke flicks the coin using his thumb into the air and snatches it as it comes down from its apex. You look over to see the back of the coin looking up at you.
@@.luke;"Good luck, $name,"@@ Luke smiles.
<</if>>\
You're about to turn around to enter when Samantha calls out to you. @@.samantha;"You know, $name, you could record it,"@@ Samantha holds up her fingers in the shape of a camera and pretends to take a photo. @@.samantha;"Snap! Come on, we can all see your future."@@
@@.luke;"It would be kind of fun,"@@ Luke shrugs. @@.luke;"Maybe we can upload it on YouTube."@@
@@.player;"Fuck it,"@@ you dig out your phone from your pocket and go to the camera app. You press the red button indicating that the phone will record before hiding the phone behind your back. @@.player;"Wish me luck."@@
Your friends echo sentiments of good luck as you place your hand on the tent's opening.
<<button "Step inside the tent" "Intro 9">><</button>><img src="serena-tent.png">
As soon as you enter the tent, the air feels heavier. You almost start coughing because the scent of incense is too strong. The room is dimly lit, casting long shadows that seem to dance on the walls of the tent. You see the seer in the middle of the room, sitting on a chair behind a table. She opens her eyes and stares directly at you.
@@.serena;"Welcome,"@@ she says, her voice gravelly. She sounds as if she smoked a pack of cigars every day for decades. @@.serena;"I am Madame Serena, teller of fortunes."@@
@@.player;"Uhh, yeah, hi,"@@ you say, keeping one arm behind your back in order to conceal your phone. You didn't want to admit it, but you were a little nervous.
@@.serena;"Sit, sit,"@@ she motions toward the seat in front of her. @@.serena;"I've been getting fewer visitors every Autumn, it seems people are less interested in the supernatural."@@
@@.player;"What a shame,"@@ you pretend to empathize. This old lady really did have a few screws loose, huh? It was expected that people would have less interest in something that didn't exist. @@.player;"So, what's my fortune? Am I going to become rich and famous?"@@
@@.serena;"I'll begin the reading now if you're so impatient,"@@ Madame Serena says, the slightest hint of hostility in her voice. @@.serena;"Just to confirm, you didn't bring any recording devices in, correct?"@@
@@.player;"No, of course not,"@@ you say, awkwardly chuckling. How the hell did she know?
@@.serena;"Then we will begin,"@@ she begins shuffling some tarot cards before spreading them out on the table. @@.serena;"The mirror reveals what you hide, what you fear, and what you refuse to see."@@
You shift in your seat. Madame Serena was really creepy. You move your phone to your leg so you can check if it's still recording.
@@.serena;"The soul is a reflection of both light and shadow,"@@ she draws the first card and holds it up toward you. You squint and look at it to see a guy dressed like a fool about to step off a cliff, fully unaware of the dangers below him. @@.serena;"The fool is you. You think you're in control, but you are blind to what lies beneath."@@
@@.player;"I don't think so, but okay,"@@ you murmur, taking another quick glance at your phone. You were in control of your life, right?
Madame Serena puts down the fool, her fingers lingering over it one last time before she shifts back to the next card. She flips the second card with trained precision to unveil a card with a pale moon on it.
@@.serena;"Deception, illusion, the world you know is not whole. You see yourself as one thing, but that is not the whole of your being."@@
You open your mouth and close it again. This lady was a hack, but you had to admit she was good at her job. She sets down the moon and goes to the final card. She flips it over and you see two skeletons embracing each other and kissing.
@@.serena;"Two halves,"@@ Madame Serena says. @@.serena;"Masculine and feminine. You are out of balance."@@
Her eyes lock onto yours, sharp and knowing. @@.serena;"You mock what you don't understand, but the mirror will show you the truth you fear. Your reflection is incomplete. To see yourself fully, you must experience the other side of that reflection."@@
@@.player;"What the fuck are you saying?"@@ you ask, your heart pounding. Why were you so nervous? This lady was just talking out of her ass. @@.player;"You're saying I need to experience my feminine side?"@@
You realize Madame Serena hasn't blinked since her eyes locked onto yours. You shiver as her chilling voice comes out of her mouth. @@.serena;"Each time you act on what you can't see, the mirror will shift."@@ The lady reaches across the table before you can even react, grabbing your wrist and twisting your hand. The phone comes into view.
@@.player;"It was a dare, I swear,"@@ you say, beads of sweat rolling down your forehead. @@.player;"I'm sorry, it was just a joke."@@
Madame Serena leans in close to you, whispering into your ear. @@.serena;"The mirror will reveal your truth, piece by piece, until you learn."@@
Your legs give out and all goes black.
<<button "Wake up" "Intro 10">><</button>><img src="player-livingroom.png">
<<set $femineChanges += 1>>\
<<set $eyesProg += 1>>\
@@.samantha;"Earth to $name,"@@ you hear Samantha's voice say. @@.samantha;"Come back to us."@@
You groan, what the hell just happened? You groggily open your eyes to see several familiar faces staring down at you. Samantha, Luke, your mom, and your sister. You quickly gather your bearings, turning your head. You realize you're on the couch of your living room. You relax, realizing you're fine.
@@.lily;"You okay, $name?"@@ you hear your little sister, Lily, curiously poke at your arm. She was unusually nice though. @@.lily;"You better be okay! I don't want to go to your funeral and see your ugly photo all day!"@@
There was the usual Lily.
@@.girl;"Come on Lily, be nice,"@@ your mom sighs and shakes her head. @@.girl;"I was worried when I got a call from your friends saying you passed out at the Autumn Festival."@@
@@.player;"The tent, Madame Serena, I swear she said something weird,"@@ you say, remembering what happened. @@.player;"I got cursed or something."@@
@@.luke;"Well, we went in the tent after you didn't come out for a while, but it was completely empty,"@@ Luke frowns, clearly concerned by your outburst.
@@.player;"Wait, wait, it's on my phone,"@@ you pull out your phone and go to the photos app, desperate to prove that something weird happened. But the latest thing there is the photo you took with Luke and Samantha right before you entered the Autumn Festival. @@.player;"W-What?"@@
@@.lily;"I think he's going crazy,"@@ your sister laughs, gently punching you on the arm.
@@.girl;"Come on, let's get you up to your room."@@ your mom gently grasps your arm and pulls you off the couch. She turns to your friends. @@.girl;"Thanks for taking care of him and calling me, I'll take things from here."@@
@@.samantha;"Okay, bye Ms. Yoon!"@@ Samantha calls out, standing up and stretching. @@.samantha;"See you at school tomorrow, okay, $name?"@@
@@.luke;"Yeah, we hope you're okay,"@@ Luke repeats Samantha's sentiments.
Your friends leave, both waving to you before they step out the door.
<<button "Go to your room" "Intro 11">><</button>><img src="player-bedroomd.png">
Your alarm goes off with a loud blare, announcing the start of your day. You open your eyes and quickly tap at your phone to turn it off. Groggily getting out of bed, you climb down the ladder and rub your eyes to get all the sleep dust out of them.
You check the planner next to your monitor and see that today is free. After school would be a good time to investigate Madame Serena. You look in the mirror next to your bed and notice your hair is a little messy. You usually kept your hair short, but it had grown a bit due to your laziness. You run your hand through your hair and notice a comb on the drawer. You pick it up and play with it in your hands. It wouldn't hurt to brush your hair now that it was longer, right?
<<button "Brush your hair" "Brush Hair">>\<<set $d2brushedHair to true>>\<</button>>
<<button "Leave it" "Day 2 - 2">>\<<set $d2brushedHair to false>>\<</button>><img src="player-bedroomn.png">
@@.girl;"Here, $name,"@@ your mom says, taking you to your room. @@.girl;"Are you going to be alright?"@@
@@.player;"Yeah, yeah, I'll be fine,"@@ you mumble, making your way to your computer. You were confused, but you weren't going to sleep just yet. What were you, seven? @@.player;"I'll be fine, Mom."@@
@@.girl;"Okay then sweetie,"@@ your mom pats your head affectionately before leaving the room.
You turn on your computer, waiting half a minute for it to boot up. You tap your foot as you wonder what you should do. You could study since you were taking several difficult classes. Studying in advance wouldn't harm you at all. Or you could try and find out more about Madame Serena. You rub your chin as you contemplate your options.
<<button "Study for tomorrow" "Intro 12">>\<<set $d1Time to true>>\<</button>>
<<button "Research Madame Serena" "Intro 12">>\<<set $d1Time to false>>\<</button>><img src="player-bathroom.png">
You stumble over to the bathroom, turn on the faucet, and splash some cold water all over your face. You look up at the mirror and see your own reflection. It looks a little different for some reason. You lean your face closer to the glass and gently tilt your head around. What the hell is different?
You gasp. It was your eyes. They were bigger and more rounded. You always had eyes that were pretty small and sharp. It was a subtle difference, probably not that noticeable to anyone who wasn't you, but still. You had to get to the bottom of this, was this what Madame Serena meant when she said something about your feminine side?
You try not to think about it and hop in the shower. You inspect your body to make sure everything else is the same. No boobs, no ass, your friend down there was still the same size. You sigh in relief, it looks like it's just your eyes. You brush your teeth after you step out of the shower and dry off but your mind is still reeling as you lie in bed. You keep on thinking about your eyes that are just a touch bigger until sleep slowly comes for you.
<<button "Fall asleep" "Day 2 - 1">><</button>><img src="player-bedroomn.png">
<<if $d1Time is true>>\
<<set $study to Math.clamp($study + 5, 0, 100)>>\
You sigh, whatever happened with Madame Serena in that tent was weird, but school still had to be your first priority. You spend a few hours studying English and Physics, your head spinning as you do. You were always a consistent C student, barely passing classes, but a part of you did want to get into a good university and be set for life.
The issue was making time for studying when there were so many other things to do. Like right now, you could've looked into what the hell happened with you and Madame Serena. You shake your head and stop letting your mind wander.
After a few hours, you stretch, letting out a low groan. That was enough for the day. Classes hadn't even officially started yet, you weren't about to study for something that might not even show up.
<<else>>\
You go to Google and search for Madame Serena. There aren't that many results, she doesn't seem to have a website of her own. There are a few blog posts about her, and they're all positive. You frown, nobody else passed out while meeting with her.
After a few hours, you throw up your hands and give up. You couldn't find anything even close to substantial. You jot down a memo in your mind to go back to the Autumn Festival and try to get some information from the people organizing it.
<</if>>\
<<button "Get ready for bed" "Intro 13">><</button>><<set $femineChanges += 1>>\
<<set $hairProg = 1>>\
A chill runs through your body, but it's centered around your scalp. You feel your hair becoming heavier and warmer. Your fingers instinctively reach up to touch it, but it's not the familiar feeling you're used to. Instead of it being slightly coarse, they're smooth, like threads of satin. Each strand of hair catches the light, shimmering with a healthy sheen.
<<button "Return" $nextScene>><</button>><img src="player-bedroomd.png">
<<set $nextScene to "Day 2 - 2">>\
<<set $masculinity to Math.clamp($masculinity - 5, 0, 100)>>\
<<set $femininity to Math.clamp($femininity + 5, 0, 100)>>\
You look in the mirror, eyes fixed on your reflection. Your medium-length hair, tousled from sleep, framed your face unevenly. You try and ignore your eyes and run the comb through your hair. It hurts a little at first because it's been a while since it was last brushed. You keep on brushing your hair, and it gets silkier and straighter with each stroke. You tuck some hair behind your ear and look at yourself in the mirror again.
<<button "You feel a chill" "Transformation - Hair 1">><</button>><img src="player-bedroomd.png">
<<if $d2brushedHair is true>>\
You gasp in surprise, your hair was definitely different. Was this what Madame Serena meant when she said the mirror would shift each time you acted on something you couldn't see? You had to get to school, but this was something you had to investigate.
<<else>>\
You set the comb down. Your hair was fine as it is, there was no need to brush it. I mean sure, it would look nicer, but you were busy. School was coming up in only thirty minutes, and your appearance was the last of your worries.
<</if>>\
You pack your backpack, putting in your laptop, notebooks, and stationery. The rest of the usual morning routine gets done, with you washing your face, brushing your teeth, and teasing your little sister. Things that have to get done, of course. You never got into the habit of eating breakfast at home though, you always just waited until lunch at school.
@@.player;"Bye, Mom,"@@ you say, waving as you're about to leave.
@@.girl;"Let me get a good look at you,"@@ your mom says, walking up to you and wrapping you in a tight hug before you get the chance to react.
<<if $d2brushedHair is true>>\
@@.lily;"Why does he look... prettier?"@@ your sister asks, squinting.
@@.girl;"Huh?"@@ your mom inspects you and frowns. @@.girl;"Did you do something with your look? You do look a little prettier."@@
@@.player;"Uhh, no, not at all, nothing,"@@ you say nervously. @@.player;"Bye!"@@
<<else>>\
@@.player;"Geez Mom, I'm eighteen, no need for that,"@@ you awkwardly laugh off the hug.
@@.girl;"A mother can hug her son whenever she feels like it,"@@ your mom responds. @@.girl;"Have a good day at school!"@@
@@.lily;"Bye, ugly!"@@ your sister says, blowing a raspberry at you.
<</if>>\
You step out of your home's front door, taking a breath of fresh air as the door closes shut behind you.
<<button "Walk to school" "Day 2 - 3">><</button>><img src="home-exterior.png">
You start walking to school, lazily putting one foot in front of the other. You keep on thinking about what happened. \
<<if $d2brushedHair is true>>\
Even your sister and mom noticed something off about you. Sure, they were family, but still. It meant your appearance was changing. \
<<else>>\
Your eyes definitely changed and that was concerning. Who knows, maybe if you brushed your hair, that would've changed as well. \
<</if>>\
You're deep in your thoughts, unable to quit thinking about Madame Serena.
@@.luke;"$name, how are you?"@@ Luke walks up to you after you've been walking to school for a few minutes. You snap out of it, greeting Luke awkwardly.
@@.player;"Oh, yeah, hi,"@@ you murmur. @@.player;"I'm good."@@
@@.luke;"Are you sure?"@@ Luke worriedly places a hand on your shoulder. @@.luke;"You passed out yesterday, remember? Samantha and I messaged you but you didn't respond."@@
@@.player;"Oh, sorry,"@@ you say. @@.player;"Wait, Luke, do you notice anything different about me? Do I look different?"@@
Luke stops walking and observes your face. He leans in close, his brown eyes boring into yours.
@@.luke;"I don't think so,"@@ he ends up answering anticlimactically. @@.luke;"Why do you ask?"@@
<div class="note">This determines whether you tell your friends about the curse for the next few days. Choose wisely!</div>\
<<button "Tell him about your suspicions" "Day 2 - 4 Tell">>\<<set $d2tell to true>>\<</button>>
<<button "Just brush it off" "Day 2 - 4 Secret">>\<<set $d2tell to false>>\<</button>><img src="home-exterior.png">
@@.player;"I just asked because I feel like I've been changing, I think the lady at the Autumn Festival cursed me,"@@ you say. It feels ridiculous to say it out loud, but it was the only explanation.
@@.luke;"Huh?"@@ Luke frowns, an incredulous look on his face. @@.luke;"Are you okay, $name? Maybe Samantha and I should've taken you to the hospital instead."@@
@@.player;"I swear I'm not crazy,"@@ you sigh. \
<<if $d2brushedHair is true>>\
@@.player;"Here, look at my hair."@@
@@.luke;"Your hair?"@@ he lets out an awkward laugh. @@.luke;"You combed it, yeah?"@@
@@.player;"Well, yeah,"@@ you trail off, realizing just how crazy you sounded. Nevertheless, you continued. @@.player;"Touch it."@@
@@.luke;"Your hair?"@@ Luke seems to be at a loss for words for a few seconds. @@.luke;"Do you have a concussion?"@@
@@.player;"Just do it!"@@ you yell out.
@@.luke;"Geez, fine,"@@ Luke reaches out his hand and strokes your hair. His eyes widen in surprise. @@.luke;"How is it so smooth?"@@
<<else>>\
@@.player;"Here, look at my eyes."@@
@@.luke;"Okay,"@@ he focuses on your eyes. @@.luke;"Yeah, they're brown."@@
@@.player;"No, I mean they're bigger and rounder,"@@ you say, starting to get annoyed by his obliviousness. Did he really not notice any difference?
@@.luke;"I mean, now that I look at them carefully,"@@ his eyes widen in surprise. @@.luke;"They really do look different. How did this happen?"@@
<</if>>\
@@.player;"Well, I think Madame Serena cursed me or something,"@@ you whisper. @@.player;"I know, I know it sounds ridiculous. But there's no other explanation for why I changed."@@
@@.luke;"I mean, I get that you changed but a curse?"@@ Luke examines your face to see if you're joking or not. @@.luke;"Did you do any research on the Madame Serena lady?"@@
<<if $d1Time is true>>\
@@.player;"Uhh, I had to review for classes today so I didn't have time."@@
@@.luke;"You suspect you've been cursed and you do homework?"@@ Luke looks more and more confused. He must genuinely think you're a nutcase at this point.
@@.player;"Shut up, I need to get into a good university, okay?"@@
<<else>>\
@@.player;"Of course, but I couldn't really find anything of value."@@
<</if>>\
@@.luke;"Well, anyway, we're almost at school. So let's talk about this later,"@@ Luke says.
@@.player;"Yeah, sure,"@@ you respond.
<<button "Go to school" "Day 2 - 5">><</button>><img src="home-exterior.png">
@@.player;"No, no reason, I was just curious,"@@ you try and quickly think of a lie. @@.player;"It's because I passed out yesterday. I just wanted to make sure I didn't look any different."@@
@@.luke;"Don't worry, your head hasn't gotten any bigger,"@@ Luke chuckles. @@.luke;"Otherwise it would be cause for concern."@@
@@.player;"Oh shut up,"@@ you say, jokingly punching his arm.
You two continue chatting and insulting each other on the way to school, as boys do.
<<button "Go to school" "Day 2 - 5">><</button>><img src="school-exterior.png">
You check your school schedule just to remember what classes you got this year.
<table style="margin: 0px auto;">
<tr>
<th>Period</th>
<th>Class</th>
<th>Teacher</th>
<th>Classroom</th>
</tr>
<tr>
<td>1</td>
<td>English Literature</td>
<td>Mr. Alistair Reeds</td>
<td>203</td>
</tr>
<tr>
<td>2</td>
<td>Physics</td>
<td>Dr. Tobias Clark</td>
<td>306</td>
</tr>
<tr>
<td>3</td>
<td>Gym</td>
<td>Coach Sarah Blake</td>
<td>Gymnasium (101A)</td>
</tr>
<tr>
<td>4</td>
<td>Drama</td>
<td>Mr. Oliver Bennet</td>
<td>107</td>
</tr>
<tr>
<td>5</td>
<td>Calculus</td>
<td>Ms. Naomi Tanaka</td>
<td>204</td>
</tr>
<tr>
<td>6</td>
<td>East Asian History</td>
<td>Mr. Nathaniel Cross</td>
<td>202</td>
</tr>
<tr>
<td>7</td>
<td>Spanish</td>
<td>Mr. Alistair Reeds</td>
<td>203</td>
</tr>
<tr>
<td>8</td>
<td>Art</td>
<td>Señora Gabriela Morales</td>
<td>208</td>
</tr>
<tr>
<td>0</td>
<td>Homeroom</td>
<td>Ms. Elizabeth Carter</td>
<td>101</td>
</tr>
</table>
Your school follows a schedule where you go to four classes a day, with homeroom in the beginning. You shuffle off to room 101 to meet Ms. Carter.
<<button "Go to homeroom" "Day 2 - 6">><</button>><img src="school-homeroom.png">
You walk into class 101, and it becomes pretty evident that Ms. Carter is an English teacher. With a poster of Shakespeare on the wall and papers detailing the elements of plot, you'd be shocked if she wasn't. You see a couple of other bored faces looking at their phones before school officially starts. It was 7:58 right now, and Ms. Carter was still nowhere to be seen.
You look around to see where you should sit. You know the names of most of the people in your homeroom, but that's honestly about it. You didn't have many friends besides Samantha and Luke after all. You do notice one person though. Jessica Sanders is the head cheerleader and the most attractive and popular girl at school. You let out a shaky breath, you were definitely not sitting next to her.
You slide into an empty seat with nobody around you. As soon as you take a seat, a middle-aged woman, who you assume to be Ms. Carter slides into the room.
@@.girl;"Welcome to homeroom everyone,"@@ Ms. Carter says, flashing a bright smile. @@.girl;"I'm sorry for coming in at the last minute, I had to take care of some teacher business."@@
Ms. Carter motions for everyone to put down their phones. She takes a quick swig of water before continuing to speak. @@.girl;"There's not much to do in homeroom today, which I'm sure you all are glad about. However, I am going to require that you all come up to me and speak to me for a few minutes. The rest of the time is yours to socialize, browse Instagram, whatever you want to do. Understand?"@@
Everyone nods enthusiastically, considering that was a pretty good deal. Sure, you had to talk to a random teacher for a few minutes, but homeroom was an hour long. Other teachers would make up random work to keep their students busy. You look at your backpack and contemplate what to do.
<<button "Study" "Day 2 - 7">>\<<set $temp to true>>\<</button>>
<<button "Browse your socials" "Day 2 - 7">>\<<set $temp to false>>\<</button>>
<img src="school-homeroom.png">
<<if $temp is true>>\
<<set $study to Math.clamp($study + 3, 0, 100)>>\
You sigh but pull out your laptop and notebook. You spend your time doing literary analysis since you were never the best at English. Time ticks by slowly, and you're glad when it's finally your turn.
@@.girl;"Mr. $name Yoon, come up please,"@@ you hear Ms. Carter's voice say. You close your laptop, pressing down on it just to make sure, and go up to the front of the room. You sit down across from Ms. Carter. @@.girl;"Quite studious, huh? Everyone else is on their phones."@@
@@.player;"I suppose so yeah,"@@ you chuckle.
<<else>>\
<<set $popularity to Math.clamp($popularity + 3, 0, 100)>>\
You open Instagram on your phone and browse around, liking posts and even writing a few comments here and there. Studying may have been the better option, but hey, you wanted to relax. Time ticks by fast, and before you know it, it's your turn.
@@.girl;"Mr. $name Yoon, come up please,"@@ you hear Ms. Carter's voice say. You turn off your phone, slide it into your pocket, and go up to the front of the room. You sit down across from Ms. Carter. @@.girl;"So, hope you enjoyed your time on the app of your choosing."@@
@@.player;"I did, thank you,"@@ you chuckle.
<</if>>\
@@.girl;"So, I just wanted to get to know you a little,"@@ Ms. Carter says, her undivided attention directed toward you. @@.girl;"Is there anything you enjoy doing in your free time?"@@
<div class="note">This is an opportunity to boost one of your stats by a significant amount!</div>\
<<button "I like to read" "Day 2 - 8">>\<<set $hobby to 0>>\<</button>>
<<button "I like to play basketball" "Day 2 - 8">>\<<set $hobby to 1>>\<</button>>
<<button "I like to talk to friends" "Day 2 - 8">>\<<set $hobby to 2>>\<</button>>
<<button "I like to browse social media" "Day 2 - 8">>\<<set $hobby to 3>>\<</button>>
<img src="school-homeroom.png">
<<if $hobby is 0>>\
<<set $study to Math.clamp($study + 10, 0, 100)>>\
@@.player;"Well, I like to read,"@@ you murmur. It sounds like you're being a teacher's pet, considering Ms. Carter is an English teacher, but you genuinely did enjoy reading.
@@.girl;"Oh, I'm glad to hear that!"@@ Ms. Carter genuinely sounds very happy. You suspect not many people enjoy reading. @@.girl;"What's your favorite book?"@@
@@.player;"Well, I like A Song of Ice and Fire,"@@ you say.
@@.girl;"A fantastic series of books, shame that it'll probably never be finished though,"@@ she sighs. \
<<elseif $hobby is 1>>\
<<set $athleticism to Math.clamp($athleticism + 10, 0, 100)>>\
@@.player;"Well, I like to play basketball sometimes,"@@ you murmur.
@@.girl;"Oh, it's a shame that this school doesn't have a basketball team,"@@ Ms. Carter says. @@.girl;"I suppose they only care about football."@@
@@.player;"Even if there was a basketball team, I don't think I'd be good enough to get in,"@@ you chuckle. Your basketball skills were pretty poor. It was more of a hobby than anything you took seriously.
@@.girl;"Well, you never know until you try!"@@ Ms. Carter says. \
<<elseif $hobby is 2>>\
<<set $social to Math.clamp($social + 10, 0, 100)>>\
@@.player;"Well, I like to talk to my friends when I can,"@@ you say. You weren't sure if socializing counted as a hobby, but you did spend a lot of your time chatting.
@@.girl;"That takes up a lot of my time too,"@@ Ms. Carter laughs a little. @@.girl;"We all need socialization, we are human after all."@@
@@.player;"Yeah, of course,"@@ you respond, not too sure what to say.
@@.girl;"I still have a lot of friends from high school, make sure to keep the good ones,"@@ Ms. Carter gives you a knowing wink. \
<<else>>\
<<set $popularity to Math.clamp($popularity + 10, 0, 100)>>\
@@.player;"Well, I like to just browse around social media,"@@ you say, realizing how lame of an answer that was after the words left your mouth.
@@.girl;"Well, social media is a powerful form of connection,"@@ Ms. Carter says. @@.girl;"It is quite addicting too, I'm guilty of spending hours a day on social media."@@
@@.player;"Yeah, I just open the app and a few hours fly by,"@@ you say.
@@.girl;"I relate to that too much,"@@ Ms. Carter laughs gently. \
<</if>>\
@@.girl;"Back to the topic though, I just wanted to get to know each one of my homeroom students since we'll be together a lot."@@
@@.player;"I'm really not that interesting though,"@@ you say, thinking of your life. You thought you were a pretty average guy. If someone wrote a story about your life, it wouldn't sell all that well. You were sure the reviews would talk about how there was nothing entertaining.
@@.girl;"Nonsense, everyone is interesting in their own way,"@@ Ms. Carter reassures. She continues asking questions about you and your life and you find that Ms. Carter is surprisingly easy to talk to. A few minutes pass before Ms. Carter starts to wind the conversation down.
@@.girl;"Oh, and before I leave you be,"@@ Ms. Carter says, staring at your \
<<if $d2brushedHair is true>>\
hair. @@.girl;"You have really nice hair, $name."@@
<<else>>
eyes. @@.girl;"You have really nice eyes, $name."@@
<</if>>
@@.player;"Oh, thank you,"@@ you say, a little flattered before you realized what she just complimented. Did she seriously just compliment the body part of yours that changed? You suppose it's better than no compliment though.
<<button "Continue with school" "Day 2 - 9">><</button>><img src="school-cafeteria.png">
@@.player;"Hey guys,"@@ you say, sliding into your usual table in the cafeteria.
@@.samantha;"Hey, $name,"@@ Samantha replies. She glances up from her meal to look at you. @@.samantha;"Hey, you look a little different."@@
@@.player;"Huh?"@@ Did Samantha notice that quickly? Luke looked at your face for a while and didn't notice anything. Girls really were different in that regard, huh?
<<if $d2brushedHair is true>>\
@@.samantha;"Yeah, your eyes and hair!"@@ she says, sounding a little too enthusiastic. @@.samantha;"I get the hair but how are your eyes different? Did you get plastic surgery without telling us?"@@
<<else>>\
@@.samantha;"Yeah, your eyes!"@@ she says, sounding a little too enthusiastic. @@.samantha;"Did you get surgery without telling us? How are your eyes bigger and rounder?"@@
<</if>>\
<<if $d2tell is true>>\
@@.luke;"$name said he thinks the lady in the tent did something to him"@@ Luke says. @@.luke;"We talked about it a little this morning."@@
@@.samantha;"You think you got cursed?"@@ Samantha asks, a look of disbelief on her face.
<<if $d2brushedHair is true>>\
@@.player;"I mean, you can explain my hair, but how would you explain my eyes changing?"@@ you ask, pointing at your eyes. @@.player;"They're definitely different, don't you think?"@@
@@.samantha;"So you think the lady cursed you to be prettier?"@@ Samantha snorts. @@.samantha;"Sounds like a good curse to me."@@
@@.player;"Look, when I brushed my hair today I felt a chill and my hair changed to be a lot silkier,"@@ you say, recounting the experience you had this morning. @@.player;"I know it's ridiculous, but just help me investigate this please. If we could go back to the Autumn Festival today to see if she's there, that would be great."@@
<<else>>\
@@.player;"I mean, look at my eyes."@@ you say, pointing at your eyes. @@.player;"This happened after I passed out at the tent. Madame Serena said some really weird stuff too."@@
@@.samantha;"So you think she cursed you to have bigger eyes?"@@ Samantha snorts. @@.samantha;"I want that curse too."@@
@@.player;"Well, I don't know the specifics, but I swear I changed."@@ you sigh. @@.player;"Just help me investigate this please. If we could go back to the Autumn Festival today to see if she's there, that would be great."@@
<</if>>\
@@.luke;"Don't worry, we'll help,"@@ Luke puts a comforting hand on your shoulder. @@.luke;"Even though you might just be crazy."@@
@@.player;"Fuck off,"@@ you say, laughing.
The three of you return to your usual banter, although the plan to go to find Madame Serena after school has been set.
<<button "Investigate with your friends after school" "Day 2 - 10 - Friends">><</button>>
<<else>>\
@@.luke;"Is that why you asked about your appearance this morning?"@@ Luke frowns, probably trying to see what Samantha saw.
@@.player;"Uhh,"@@ you say, trying to think of an excuse. You weren't ready to tell your friends about what you suspected just yet. They would think you were crazy. @@.player;"I've just been trying to take care of myself more."@@
@@.samantha;"Geez, $name, did passing out yesterday do something to you?"@@ she asks, giggling. @@.samantha;"I guess a day where you care about appearances has finally arrived."@@
@@.player;"Not like you do your makeup either, Samantha,"@@ you quip back.
@@.samantha;"At least I know how to!"@@ she replies, jokingly indignant. @@.samantha;"I'm just too lazy to put on makeup at school. I'm not one of the cheerleaders."@@
The three of you return to your usual banter, the changes to your appearance soon forgotten. You let out a mental sigh of relief, you would investigate these changes after school.
<<button "Investigate by yourself after school" "Day 2 - 10 - Solo">><</button>>
<</if>>\<img src="autumn-festival.png">
After school, you go to the Autumn Festival with Luke and Samantha.
@@.luke;"So you're really saying you got cursed by Madame Serena for sneaking your phone in and recording?"@@ Luke says, trying to grasp what was going on.
@@.player;"I think so, my memory is a little fuzzy, but that's what she said,"@@ you say, thinking back to what happened in the tent.
@@.luke;"Wasn't Samantha the one who told you to bring your phone in and record?"@@ Luke says, looking over at Samantha.
@@.samantha;"Geez, it's always my fault, huh?"@@ Samantha says, laughing. @@.samantha;"No, but that's really my bad. If she did do something to you because I told you to record. I'm sorry, I just meant for it to be a silly prank."@@
@@.player;"It's fine, it's my fault that I went along with it anyway,"@@ you sigh and shake your head. @@.player;"And her fault for cursing me over something so minor of an issue!"@@
You get to the front of the ticket line and the three of you hand your tickets from yesterday to the muscular guy checking everyone.
@@.boy;"Sorry, these tickets are from yesterday,"@@ he says, crossing his arms. @@.boy;"You're going to need to purchase new ones."@@
@@.samantha;"Aw, really?"@@ Samantha says, seeming peeved. @@.samantha;"It's just a day, and our friend $name passed out here yesterday."@@
@@.boy;"Rules are rules, sorry,"@@ the man says.
You sigh and head back to the main entrance with Samantha and Luke. Each of you have to fork out another twenty dollars. You get a new ticket, this time with the date September 24, 2024. All that money just for one number. You make your way into the Autumn Festival.
<<set $money -= 20>>
<<button "Go find Madame Serena" "Day 2 - 11 - Friends">><</button>><img src="autumn-festival.png">
After school, you make an excuse that you're busy today and make your way to the Autumn Festival. You have the ticket from yesterday in your pocket, but when you try to enter, the muscular guy working there stops you.
@@.boy;"Sorry, this ticket is from yesterday,"@@ he says, crossing his arms. @@.boy;"You're going to need to purchase a new one."@@
@@.player;"Aww, really?"@@ you ask, sighing. You didn't want to spend even more money when you were just going to go to talk to Madame Serena and come right back.
<div class="note">Some of these options are skillchecks! Sometimes, you won't have a relevant skill. In that case, you can just go to the default option.</div>\
<<button "Try and run past him" "Day 2 - skillcheck">>\<<set $temp to 0>>\<</button>>
<<button "Try and persuade him" "Day 2 - skillcheck">>\<<set $temp to 1>>\<</button>>
<<button "Just pay for a new ticket" "Day 2 - skillcheck">>\<<set $temp to 2>>\<</button>><img src="autumn-festival.png">
You look around the Autumn Festival, trying to recall where Madame Serena's tent was. You see it off in the distance and breathe a sigh of relief. You half-expected it to have disappeared, along with Madame Serena herself. You walk over to the tent, and just like yesterday, there was nobody else waiting to enter. You shut your eyes and place your hand on the tent's entrance, yanking it open and walking inside.
<<button "Talk to the seer" "Day 2 - 12">><</button>>
<img src="autumn-festival.png">
<<if $d2tell is true>>\
<<else>>\
<<if $temp is 0>>\
<<if $athleticism > 59>>\
You pretend to be disappointed, but at the last second, you run right past the guy into the Autumn Festival. You make sure to blend into the crowd as the guy tries to find you. After a minute, he gives up, and you can't help but smirk. Looks like playing basketball helped you.
<<button "Go find Madame Serena" "Day 2 - 11 - Solo">><</button>>
<<else>>\
You pretend to be disappointed, but at the last second, try and run right past the guy. He stops you with one arm though, and laughs. @@.boy;"Nice try kid, but you're not athletic enough,"@@ he says. You burn red, humiliated. Why did you think that was a good idea again?
You sigh and head back to the main entrance. You have to fork out another twenty dollars. You get a new ticket, this time with the date September 24, 2024. All that money just for one number. You make your way into the Autumn Festival.
<<set $money -= 20>>
<<button "Go find Madame Serena" "Day 2 - 11 - Solo">><</button>>
<</if>>\
<<elseif $temp is 1>>\
<<if $social > 59>>\
You use your words, persuading him to allow you in without paying.
@@.player;"I passed out here yesterday, and I think I dropped my necklace somewhere. My grandpa gave it to me last year, it's one of my most valuable possessions. I don't have twenty bucks, can you just let me in for a few minutes?"@@ you weave a story up. You don't even have a necklace or a grandpa, and although you were broke, twenty bucks was affordable.
@@.boy;"Oh, you're the one who passed out yesterday?"@@ the man asks, seeming concerned. @@.boy;"Hope you're alright kid. Go on in, get your necklace."@@
You walk into the Autumn Festival, a smirk on your face. Score!
<<button "Go find Madame Serena" "Day 2 - 11 - Solo">><</button>>
<<else>>\
@@.player;"I passed out here, and umm, just let me in please"@@ you try to weave a story but your social skills aren't good enough.
@@.boy;"Yeah, nice try, go pay like everyone else,"@@ the man says, pointing you toward the ticket line.
You sigh and head back to the main entrance. You have to fork out another twenty dollars. You get a new ticket, this time with the date September 24, 2024. All that money just for one number. You make your way into the Autumn Festival.
<<set $money -= 20>>
<<button "Go find Madame Serena" "Day 2 - 11 - Solo">><</button>>
<</if>>\
<<else>>\
You sigh and head back to the main entrance. You have to fork out another twenty dollars. You get a new ticket, this time with the date September 24, 2024. All that money just for one number. You make your way into the Autumn Festival.
<<set $money -= 20>>
<<button "Go find Madame Serena" "Day 2 - 11 - Solo">><</button>>
<</if>>\
<</if>>\<img src="serena-tent.png">
Again, the incense-filled air feels crushingly heavy on your shoulders. Madame Serena sits at her table, seeming indifferent to your presence. You wonder if you should cough or something to introduce yourself when Madame Serena suddenly looks up.
@@.serena;"I wondered when you'd return, young one,"@@ she says, her voice jkust as gravelly as you remembered. @@.serena;"The mirror has already begun showing you the truth, hasn't it? You've seen the changes in your reflection, and now you want control."@@
@@.player;"Look, I really didn't mean to record you, I'm sorry,"@@ you apologize quickly while still sounding sincere as possible. @@.player;"But you did curse me, didn't you? What exactly is the curse? Can you stop it please? I'm really sorry for what I did."@@
@@.serena;"Oh, it can't be stopped,"@@ Madame Serena chuckles softly. @@.serena;"The mirror reflects your true self, even if it is buried inside. That is all I can tell you. I can't stop the curse or tell you more about it, but I can offer you a deal."@@
You throw your arms up in the air. The audacity for her to try and cut a deal with you when she just confirmed that she cursed you. But seeing as how you have no other options, you nod.
@@.serena;"I'll grant you control over your fate. Every time the mirror speaks to you, every time you do something that hastens your transformation, you will have a moment to choose where the change manifests."@@
@@.player;"I'll take it, it's better than nothing, I guess,"@@ you say, desperate for any control. @@.player;"What do I have to do?"@@
Madame Serena smirks, and you suddenly feel a chill run down your spine. You feel you can direct it somewhere though. You focus the chill, and it runs from your spine to your face. You decide to direct the chill to a specific part, stumbling over to a mirror as you decide.
<<set $nextScene to "Day 2 - 13">>
<<if $d2brushedHair is true>>\
<<button "Hair" "Transformation - Hair 2">><</button>>
<<else>>\
<<button "Hair" "Transformation - Hair 1">><</button>>
<</if>>\
<<button "Eyes" "Transformation - Eyes 2">><</button>>
<<button "Nose" "Transformation - Nose">><</button>>
<<button "Lips" "Transformation - Lips 1">><</button>>
<<button "Forehead" "Transformation - Forehead">><</button>>
<<button "Jawline" "Transformation - Jawline 1">><</button>>
<<set $femineChanges += 1>>\
<<set $eyesProg += 1>>\
You blink, feeling an odd pressure around your eyes, like they're straining to adjust. You feel the chill along your eyelids. You look in the mirror as your eyes seem to expand with each blink. Your eyelids stretch gently to accommodate the size, and the creases around your eyes smooth out as they grow larger. It doesn't hurt at all, although it does look a little freaky. The transformation ends, and you realize your eyes definitely are larger and more pronounced, giving your face a delicate quality that wasn't there before.
<<button "Return" $nextScene>><</button>><<set $femineChanges += 1>>\
<<set $hairProg = 1>>\
A familiar tingling sensation returns to your scalp. This time, it's not the silkiness of your hair, but the length. The sensation begins at the roots and moves down, stretching your medium-length hair. The strands begin to creep past the tip of your ears, brushing against your neck. It has a slight feminine wave to it. Your hair now reaches the top of your shoulder, softening your overall appearance.
<<button "Return" $nextScene>><</button>><<set $femineChanges += 1>>\
<<set $noseProg = true>>\
As you glance at your reflection, a strange warmth spreads across your nose. It's a bit of a weird sensation, but more weird than uncomfortable. You reach up to touch it, feeling the subtle shift beneath your fingertips. Your nose, once broad and with a defined bridge, begins to narrow and soften. The transformation completes, and your nose is now smaller and has gentle curves, definitely more feminine.
<<button "Return" $nextScene>><</button>><<set $femineChanges += 1>>\
<<set $lipsProg += 1>>\
You feel a strange tingling sensation spread across your lips. It's subtle at first, like a gentle warmth, but quickly erupts into something you can't ignore. You watch with curiosity as your lips begin to shift. They go from thin and slightly chapped to a little plumper and rounder. The texture becomes smoother as well. You press your lips together, noticing a definite difference. They're not dramatically different, but your lips have a gentleness and faint pout to them that wasn't there before.
<<button "Return" $nextScene>><</button>><<set $femineChanges += 1>>\
<<set $foreheadProg = true>>\
You feel a subtle tingling around your forehead that quickly turns into a warm, almost soothing sensation. The skin around your brow begins to feel tighter and smoother. Your forehead, which was broad and slightly angular, began to smooth out. The sharp lines disappear, with a rounded delicate contour taking its place. The transformation finishes, and your forehead has been replaced by a more feminine one, adding grace to your face that wasn't there before.
<<button "Return" $nextScene>><</button>><<set $femineChanges += 1>>\
<<set $jawlineProg += 1>>\
You feel a tightness along your jaw, one that's hard to ignore. The hard edges of your jawline, usually defined and angular, start to soften. The sharpness is replaced by some roundness. Nothing super noticeable, but definitely enough to make a difference. There's a newfound symmetry to your face, one that makes you look a touch more feminine.
<<button "Return" $nextScene>><</button>><img src="serena-tent.png">
@@.player;"I just changed,"@@ you say, annoyed. @@.player;"Couldn't you have told me that that was going to happen?"@@
@@.serena;"Control comes at a price,"@@ Madame Serena says, unperturbed.
<<button "End of Content" "End of Content 0.01">><</button>>Welcome to the current end of content for A Mirror's Curse!
I'm sorry there isn't a bunch of content yet, this is intended as a concept and a test to see if a game not focused on NSFW can be popular on this site. Nevertheless, if you read through everything, there should've been around 10,000 words or thirty minutes of playtime. I sincerely hope you enjoyed those thirty minutes! There are a bunch of links below if you enjoyed this game and want to see more.
First, the Discord! There is a Discord for this game. It's pretty small right now, but if you want to chat with me or suggest things, the link is [[here.|http://discord.gg/rg4f6FGB33]]
Secondly, the Patreon. The Patreon currently does NOT have version 0.02. However, when version 0.02 is released, it'll be released on Patreon first and be exclusive there for a month before its public release. If you support the game, I would appreciate it a lot. It would allow me to work on this game more! The link is [[here.|https://www.patreon.com/amaty]]
<img src="autumn-festival.png">
You look around the Autumn Festival, trying to recall where Madame Serena's tent was.
@@.samantha;"Right here, $name,"@@ Samantha says, pointing at the tent off in the distance. You breathe a sigh of relief. You half-expected it to have disappeared, along with Madame Serena herself.
@@.luke;"Nobody comes to see this lady, huh?"@@ Luke says, observing the outside of the nonexistent line outside the tent.
@@.player;"Well, if she's cursing everyone that goes in, no wonder nobody wants to enter,"@@ you say, snickering at your own joke.
@@.samantha;"Should we come in with you, by the way?"@@ Samantha asks, seeming concerned for you. @@.samantha;"Don't want you passing out again."@@
@@.luke;"He's meant to go in alone, the last thing we want is $name getting cursed again,"@@ Luke says.
@@.player;"Yeah, I'll go in alone,"@@ you announce. You shut your eyes and place your hand on the tent's entrance, yanking it open and walking inside.
<<button "Talk to the seer" "Day 2 - 12">><</button>>